Developers have and are already overhauling their engine to take advantage of the ssd/up for loading. Whats next? claiming that the current games are not taking full advantage of the PS5 ssd/io? that's a joke. So if its "mythical i/o complex".why can't it be a "mythical direct storage and velocity architecture"? So which is it, the magically i/o complex or the ssd? Cause XS with slower SSD is performing better or virtually the same in ALL games. "Oh the i/o complex is doing all the work and the ssd doesn't really matter." You people then result to glorifying Rachet & Clank, which was also debunked by DF by taping off the SSD and running it on 1.7 GB/s SSD.īut people still couldn't give up on the house of cards so they make up things like. You couldn't take that so you have to comment about the PS5. This DirectStorage and Win 11 Storage is further proving that. This completely debunks the myth-tical ssd and i/o complex or that other platforms need elevators. Then you have the loading speeds of dozens of games with completely identical loading times or difference that is around a second or less. Guess what the matrix demo will be released on PC in less than 3 weeks and we will see it perform with an even better resolution and FPS and load the same or faster on PC. Actually it loads faster on the xbox series. Not just that but the loading speed is also the same. Then we have the matrix demo which proves yet again that there no god tier SDD or myth-tical i/o complex as xbox series and PS5 runs identically. Not only can PC run the 2020 PS5 demo, it runs it at a higher resolution and FPS WITHOUT DirectStorage and using old windows 10 storage system. People were saying that the Xbox and PC version of games would need elevators and that Xbox and PC wouldn't be able to run certain games like the 2020 PS5 demo.Īll of which have been debunked. Its funny because the only people that were calling anyone a liar was people saying MS were lying about Direct Storage and Velocity Architecture. Vertical sync is intended to synchronize the game's framerate with your monitor, and though it sounds like this is exactly what you want in a game, it can cause problems that result in more less the opposite effect.Īs soon as there are new solutions, you'll read it here.You people are still trying to push the "ps5 god tier sdd" immaculate "i/o complex", "6 lane" none-sense which has already been debunk a hundred times. You should also check if there is an update available for your DLSS version.įurthermore, you can try to turn off V-Sync in the game and see if this has any effect. DLSS: You can try changing some DLSS settings to get higher FPS.If it does, you'll most likely have to wait for a patch that makes the game smoothly playable with Ray Tracing turned on. Ray Tracing: Just disable it for once to find out if the game runs as originally intended now.Looking at discussions on Reddit, it seems that in most cases the frame rate drops are related to two settings: Hogwarts Legacy: How To Fix Low FPS Problems On PC Patches should fix these issues soon after release. This seems like a technical issue, but we could only speculate about the cause. The PC requirements for Hogwarts Legacy are pretty demanding, but nothing ridiculous for a brand-new game. If you want to see the terrible performance in action, you can do so in this video by German publication GameStar, which is currently the best showcase for the mentioned issues. This sounds gnarly and like a huge bummer. Many sections had poor framerates, making tough jumping puzzles and combat difficult with unpredictable stuttering. This was one of the worst moments that we saw in terms of performance, but bugs of that calibre were common during the 20 hours we spent with the game. Walking into Hogsmeade’s town square early in the game every NPC in the square started to shimmer in and out of existence, flickering wildly as the trees slowly grew and shook until basically nothing could be seen. The article by NME is one which highlights the biggest issues, including massive frame drops, weird flickering and other annoying bugs: Walking into certain areas will see trees violently shaking themselves like a malfunctioning Whomping Willow, obscuring vision as the framerate drops into the single digits.
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